![]() ![]() It’s not entirely clear.Īlongside those changes, there’s now a public game list that can be access through the multiplayer skirmish menu. They may show up in war drops or Relic may still want to pursue their dubious DLC policy. I’m not sure where this new system will leave Commanders, as I also had temporary (50 hours and counting) access to some “rare” Commander options. They fulfill the same role as bulletins and you can still choose up to three of them per loadout, but it’s a fairly substantial change to the progression and distribution method.īecause I already owned Company of Heroes 2 (kind of, my press review version actually self-destructed on release day and no longer loads,) every single Soviet and German bulletin from the old system was now unlocked by default. War spoils appear to have a chance of showing up after every multiplayer match (this was inconsistent for me, so there may be a more subtle trigger) and seem somewhat random. The old war bulletin system of grinding out 5% accuracy on your mortars for killing 5,000 tanks (or whatever) is out, and a new “war spoils” system is in. The release of Western Front Armies is also going to bring a couple of major changes to the game as a whole, no matter whether the add-on is purchased. The US M20, touring the wintery streets of Belgium. Aside from AI skirmishes, there isn’t any kind of single player campaign activity. The purchased faction(s) will be added alongside the Germans and Soviets in the list of armies you can use in multiplayer. If you do already own the main CoH2 game, it’s pretty much the same deal. Buying some form of Western Front Armies gives you access to all the usual CoH2 multiplayer modes (excluding Theatre of War stuff) and AI skirmish bot matches with your owned faction(s). The base Company of Heroes 2 game isn’t required. Here’s how it works: Western Front Armies is available as a stand-alone purchase of either one ($13.00) or both ($20.00) of the US and Oberkommando West forces. Beyond the most avid Company of Heroes 2 players, I get the sense people are still a little in the dark about this release. ![]() SEGA has had a oddly draconian NDA in place during alpha testing and, for reasons best known to the publisher, has opted not to do an open beta test at all. What I can do though is explain how this slightly unusual stand-alone release works, note some of the major additions and give my thoughts of the two new army factions it introduces to the game. sga and show up ingame.Volksgrenadiers exchange bullets with some US Riflemen. ![]() Now when exporting the map in the WB (or when using Corsix), these files, when in the right folder, will be added into the. Save the map in the "loading" folder inside your "mp" folder, create the "loading" folder if needed. Use a screenshot you like, set it to the proper size (preferably optimal screen resolution) and save as. Note: you can also graphically enhance map preview images like Relic does.ġ. Both files should be in your main "mp" folder. (This image will show up when using "fixed starting locations")Īgain, for reference see relic maps. Now add numbers to the white circles, representing each player's starting location. Add full white circles on the starting locations, save as #p_mapname_map_base.tga (This image will show up when using "random starting locations") For reference, see relic maps.ģ. Open up #p_mapname_mm.tga (This is the minimap file) in Photoshop/Gimp or simular.Ģ. Here's how to create a proper map preview image.ġ. Kudos to Kolath for helping me through all this nonsense Step 6: Spline the floor, splat to taste and viola trench complete. Step 5: Use the heightmap tool to even out the entrances to make them passable Step 4: Click on the spline (which is more than likely under the terrain) and hold down the H key and move the spline up into place so it is situated nicely and evenly flush with the surrounding terrain. CRUCIAL!!!-> Make sure the spline is set to wall mode and TURN OFF ADJUSTABLE TO TERRAIN! Place the spline just above where the ground begins to curve up. ![]() Lay the spline all the way around (if it is a curvy trench) or in sections (if it is boxy). Step 3: Select the spline tool, go to wall->support and choose whichever fits your fancy. Step 2: Carve out the rough shape you want to BOTTOM of your trench to be. (adjustable but this will put soldiers at about mid chest. 75 meter below where the terrain height currently is. Set feather to zero, and height to about. I figured I would pass on the fruit of my labor and a short walkthrough for those silly enough to follow in my footsteps. ![]()
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